During the GALA Conference (GaLA conference 2018 – December 5th-7th, Palermo, Italy) Elizabeth Boyle (UWS) presented the R U EU? project. The participants gave usable feedback that we can use to further improve the game concept.
The Games and Learning Alliance conference (GALA 2018) is an international conference dedicated to the science and application of serious games.
The conference aims at bringing together researchers,developers, practitioners and stakeholders. The goal is to share the state of the art of research and market, analysing the most significant trends and discussing visions on the future of serious games.
The conference also includes an exhibition, where developers can showcase their latest products.
The conference is organized by the Serious Games Society, that is building a scientific community at international level for shaping future research in the field. This community represents a significant blend of industrial and academic professionals committed to the study, development and deployment of serious games as really useful and effective tools to support better teaching, learning, training and assessment.
The University of the West of Scotland (UWS) as a project coordinator hosted the project kick off meeting on the 19th and 20th of October 2017. This was the opportunity for partners to introduce themselves to the partnership. Following coordinator’s presentation of overall project and individual partner’s responsibilities the discussion focused on the format and the content of the individual outputs as well as developing the timetable of the activities related to the various Intellectual Outputs.
About the project
The aim of the current project is to design, develop and evaluate an innovative game-based approach that will support young people in exploring national and European identity and values and the impact that these have on tackling the problems and making the decisions that are important to young Europeans in a way that they can understand and relate to.
The game has an educational dimension in providing opportunities for young Europeans to extend and test their knowledge of Europe and European customs, values and traditions in a fun and engaging way but also to solve challenging problems surrounding issues which are rooted in notions of identity. The game also has a social dimension that requires players to collaborate in tackling the problem solving and decision making scenarios in order to successfully complete these.
Contact person: Elizabeth A. Boyle
Project duration: October 2017 – October 2019