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BIBA – Bremer Institut für Produktion und Logistik

Role of the partner

  • Requirement Analysis and Specification
  • Dissemination Strategy
  • Piloting and Evaluation of the game

Country
Germany

Website
http://www.biba.uni-bremen.de/ and https://www.biba-gaminglab.com/en/home/

Social Media

YouTube – https://www.youtube.com/channel/UCieF5Uq5Qix9XZAZuYhTQhg

Facebook – https://www.facebook.com/BIBA.Produktion.Logistik

Twitter – https://twitter.com/BIBAGamingLAB

LinkedIn – https://www.linkedin.com/company/biba.uni-bremen.de/

 

Description of the Partner

“BIBA – Bremer Institut fur Produktion und Logistik“ is an institution that is primarily focused on Engineering Science research. Established in July 1981, this is one of the first affiliated institutions of University of Bremen and one of the largest research facilities in the federal state of Bremen. In a national and international dimension, BIBA conducts extensive fundamental, application-oriented and industrial contract research. Their main areas for research consists of production and logistics for relevant industries like logistics management, automotive, aviation and wind energy. BIBA is also associated with German research foundation’s “Collaborative Research Center” and the University of Bremen. Bremen Research Cluster for “Dynamics in Logistics (LogDynamics)” and the International Graduate School for Dynamics in Logistics. BIBA educates students in Mechanical Engineering and Economics (Logistics).

BIBA has three decades of shining history and it continues to affirm and strengthen this position until this day. This success and prosperity went hand in hand with the close connection to the faculty for Production Engineering – Mechanical and Process Engineering at the University of Bremen. This has been possible due to a constant self-reflective approach in combination to a progressive and dynamic view to the new technological developments. Over the years, BIBA has welcomed the visionary ideas from the researchers, recognized their potential and encouraged them to trade their ideas in newly emerging areas.

This research institution is divided into two main divisions namely, IPS – Intelligent Production and Logistics Systems and IKAP – ICT applications for production. Each one of the divisions has several departments according to their exclusive research interests. BIBA has 120 employees, 100 research scientists, PhD students, administrative staff and many more student assistants in different research laboratories.

BIBA’s responsibility in the RU EU project.

  1. BIBA will lead the user requirement analysis and specification of the game as the gaming lab specializes on this area.
  2. Piloting and evaluation of the game is also a part where BIBA plays a strong role. A 3-stage methodology will be used in piloting and evaluation of the game and support materials.
  3. The Dissemination Strategy for R U EU? would be written by BIBA in an innovative and dynamic manner. They will be responsible for the coordination of the strategy as well.
  4. The Multiplier event “Design and development of the R U EU? Game” would be led by BIBA and conducted in Germany.
  5. The 3rd Transnational project meeting will be hosted by BIBA in September 2018.
  6. BIBA will take part in the Erasmus mobility scheme through university and consequently have good contacts with Erasmus students via the Erasmus coordinators for their universities.
  7. BIBA will participate with other partners for the task of writing literature review and another review of existing projects, paper and pencil and e-learning resources in the areas of politics and national and European identity.

 

Description of the Staff 

Jannicke Baalsrud Hauge
Jannicke Baalsrud Hauge is head of the BIBA GamingLAB and works as a senior researcher at Bremer Institut für Produktion und Logistik (BIBA) Bremen, Germany. She is also co-director of GaPSLabs at KTH (Royal institute of Technology); Stockholm, Sweden. She holds a Ph.D. in Engineering from the University of Bremen.

From 2001 to 2003 she worked as a research scientist at the University of Bremen, with her main responsibility beeing the functional architecture of an e-commerce software. 2003 she joined BIBA, where she is responsible for the BIBA Gaming LAB as well as coordination of the BIBA contribution in several national and international projects in the field of Serious Gaming as well as ICT in production and supply chain networks and CPS.

In 2015 she also joined KTH (Kungliga Tekniska Högskolan), where she is managing EIT Digital projects (industry driven projects) and research projects funded by the EU.

Besides supervising BSc, Master and PhD students, she is teaching SG application development, re-engineering, decision making and supply chain risk management. Her main topics are on development of SG and simulation applications, development of GBL concepts, Requirements engineering (IT solutions for logistics, CPS and SG), process analysis and business modelling. Jannicke is member of several boards and has authored 200+ papers.

Heiko Duin

Heiko Duin studied computer science at the University of Bremen (from october 1984 to april 1992). From may 1999 to april 1997, he worked as a research assistant at the Bremer Institut für Betriebstechnik und angewandte Arbeitswissenschaft (Bremian Institute of Industrial Technology and Applied Work Science) at the University of Bremen (BIBA), where he supervised european research projects with the topics of simulation-based evaluation of techno-economic systems and cost-benefit analyzes.

From may 1997 to december 2009 he was an employee of PRODUTEC Ingenieurgesellschaft mbH with the task of project management and software development. Since june 2003 he is working as a researcher at BIBA again. His focus is the development of simulation-based games for education and training.

Florian Hasse

Florian Haase received his B.Sc. in 2013 in media computer science at the University of Emden / Leer. In March 2014 he started the master’s program “Zeitabhängige Medien – Games” (time-dependent media – games) at HAW Hamburg.

Since of 2009 he is involved in various serious gaming projects. For six years he was a student assistant at the institute and worked under Heiko Duin. Among other things he developed the serious game “SUMAGA Island”, an adaptation of Jay Forrester’s “beer distribution game”. The game helps to illustrate the problems in managing supply chains. He also implemented a game mechanic in be.mog as part of his bachelor thesis.

During his master studies he is deepening his knowledge of game design, the operation of the gaming market, the game producing and continues to deal with the theory of computer games.

Nadera Sultana Tany

Nadera received her B.Sc. Eng. in Computer Science and Engineering from the Shahjalal University of Science and Technology, Bangladesh in 2013. In October 2016, she started her Master studies in Digital Media (Media Informatics) at the University of Bremen. Currently she is working on the BEACONING, R U EU? and E-civeles project.

Previously she has worked for 4 years in the Bangladeshi IT industry. She has experience in project management, coordination, Software Quality Assurance, customer support and used to organize and conduct technical training for banks.